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lory,UltraInstinc,imnoob4608,-TheJukeEMBE,-Knight,BackBalls,ty232,TheJukeDawg,-Kash,MuriloTc,VIBING,XxXLorizXxX,Herohero_TOP,-Six,TheGoodNINJA,-Jhonks548,-endless__,kakizami,-Adr,rj,0_0123,-Shewty,MythZ-MvP,-Demonic,bossblack,-ShadowJuke,KreitosGodOf,3-3,-wicked,AllForOne-GN,DemonicMysth,-styz-,x8zz,DK_sonda,ThomasExpert,ttrreewwqq,BiteRun,Goodplayaft,TheRealOnUk,NPCsIze,Lorito548,-Bit,Lightning548,BOOMERSS_ALT,-InTz-fenix,6_6,Loriz-o-o,mhfxhkm,Sou_Br17,-baron-,pronoobjuk,","dataType":"string"},"keyVerified":{"default":",TheGoodNINJA,Topi[[YT]],JUKEGOD_龙,cristi123,Godenot,Irresistible,Xampp,SPL-Splitter,kingRODO,Peacekeeper,Raagis_777,AntiBombOffi,-Ace77,-SYRIEN-,TheStickUser,DeadUser_153,-NiMuR-,SharinganMan,LilPat,za,TheJukeNINJA,6_6,TheJukeTARO,","dataType":"string"},"elementKbd":{"default":"<kbd>SPACE</kbd>","dataType":"string"},"elementListTag":{"default":"<code><span style=\"background-color: #f0f0f0;\">list</span></code></span>","dataType":"string"},"TEMP_UNIT":{"dataType":"unit"},"staffKeyTrialMod":{"default":"","dataType":"string"},"physUser":{"default":0,"dataType":"number"},"@_devActionVisible":{"default":false,"dataType":"boolean"},"@_modsIncognitoDisabled":{"default":false,"dataType":"boolean"},"@_maxDebrisStrict":{"default":true,"dataType":"boolean"},"elementListBody1":{"default":"<p><code>command &lt;required param&gt; [op. param] [op1 | op2 | op3]</code>; <kbd>KEYBIND</kbd>. \t<br /> \t<br /> <span>This is page 1 of 2 command list. Use <code>list 2</code> to view 2nd page.</span> \t<br />  \t<br /><code><span style=\"background-color: #f0f0f0;\">list 1</span></code> &mdash; list all commands p.1 (this text) <strong><span style=\"background-color: #800080; color: #ffffff; padding: 2px; border-color: #800080; border-radius: 8px;\">MOD</span></strong> \t<br /> \t<br /><strong>** Info Class **</strong> \t<br /><code><span style=\"background-color: #f0f0f0;\">list [page]</span></code> &mdash; list all commands (this text) <strong><span style=\"background-color: #800080; color: #ffffff; padding: 2px; border-color: #800080; border-radius: 8px;\">MOD</span></strong> \t<br /><span style=\"background-color: #f0f0f0;\"><code>view</code></span> &mdash; display all setup values currently active <strong><span style=\"background-color: #800080; color: #ffffff; padding: 2px; border-color: #800080; border-radius: 8px;\">MOD</span></strong> \t<br /><code><span style=\"background-color: #f0f0f0;\">reveal</span></code> &mdash; displays all masked users and their apparent usernames <strong><span style=\"background-color: #800080; color: #ffffff; padding: 2px; border-color: #800080; border-radius: 8px;\">MOD</span></strong> \t<br /><span style=\"background-color: #f0f0f0;\"><code>p-list</code></span> &mdash; lists all available options for the <code>p-set <em>&lt;object&gt;</em></code> parameter. <strong><span style=\"background-color: #3366ff; color: #ffffff; padding: 2px; border-color: #3366ff; border-radius: 8px;\">DEV</span></strong> \t<br /> \t<br /><strong>** Set Class **</strong> \t<br /><span style=\"background-color: #f0f0f0;\"><code>p-set &lt;object&gt;</code></span> &mdash; set spawn object for P command <strong><span style=\"background-color: #3366ff; color: #ffffff; padding: 2px; border-color: #3366ff; border-radius: 8px;\">DEV</span></strong> \t<br /><code><span style=\"background-color: #f0f0f0;\">setscore &lt;value&gt;</span></code> &mdash; set score (can go negative) <strong><span style=\"background-color: #3366ff; color: #ffffff; padding: 2px; border-color: #3366ff; border-radius: 8px;\">DEV</span></strong> \t<br /><code><span style=\"background-color: #f0f0f0;\">setspeed &lt;value&gt;</span></code> &mdash; set speed (can go above max + also sets <code>rigidspeed</code> to 'true') <strong><span style=\"background-color: #3366ff; color: #ffffff; padding: 2px; border-color: #3366ff; border-radius: 8px;\">DEV</span></strong> \t<br /><code><span style=\"background-color: #f0f0f0;\">setzoom &lt;value | default&gt;</span></code> &mdash; set zoom value.  <strong><span style=\"background-color: #3366ff; color: #ffffff; padding: 2px; border-color: #3366ff; border-radius: 8px;\">DEV</span></strong> \t<br /><code><span style=\"background-color: #f0f0f0;\">setcursor &lt;value&gt;</span></code> &mdash; set cursor id. 1=default, 2=physics (stable), 3=deleteDebris (stable), 4=minionControl (BETA), 5=physicsStack (nuts) <strong><span style=\"background-color: #3366ff; color: #ffffff; padding: 2px; border-color: #3366ff; border-radius: 8px;\">DEV</span></strong> \t<br /><code><span style=\"background-color: #f0f0f0;\">setminionick &lt;value&gt;</span></code> &mdash; set minion nickname (BETA) <strong><span style=\"background-color: #3366ff; color: #ffffff; padding: 2px; border-color: #3366ff; border-radius: 8px;\">DEV</span></strong> \t<br /> \t<br /><strong>** Boolean Attribute Lock Class **</strong> \t<br /><span style=\"background-color: #f0f0f0;\"><code>rigidhitbox</code></span> &mdash; updates body scale instead of sprite scale based on points every second. <strong><span style=\"background-color: #3366ff; color: #ffffff; padding: 2px; border-color: #3366ff; border-radius: 8px;\">DEV</span></strong> \t<br /><code><span style=\"background-color: #f0f0f0;\">rigidspeed</span></code> &mdash; locks speed at value regardless of points. Can go higher than max. <strong><span style=\"background-color: #3366ff; color: #ffffff; padding: 2px; border-color: #3366ff; border-radius: 8px;\">DEV</span></strong> \t<br /> \t<br /><strong>** Manipulation **</strong> \t<br /><code><span style=\"background-color: #f0f0f0;\">become &lt;Zombie | Zombie King | Human | Box&gt;</span></code> &mdash; Become a unit (changes <code>playertype</code> to zombie for zombie units, human for human and Box units. sets <code>rigidhitbox</code> as <code>true</code> and <code>rigidspeed</code> as <code>true</code> but these can be turned off) <strong><span style=\"background-color: #3366ff; color: #ffffff; padding: 2px; border-color: #3366ff; border-radius: 8px;\">DEV</span></strong> \t<br /><code><span style=\"background-color: #f0f0f0;\">destroyminions </span></code> &mdash; delete all owned minion units (BETA) <strong><span style=\"background-color: #3366ff; color: #ffffff; padding: 2px; border-color: #3366ff; border-radius: 8px;\">DEV</span></strong> \t<br />","dataType":"string"},"elementListBody2":{"default":"<p><code>command &lt;required param&gt; [op. param] [op1 | op2 | op3]</code>; <kbd>KEYBIND</kbd>. \t<br /> \t<br /> <span>This is page 2 of 2 command list. Use <code>list 1</code> or just <code>list</code> to view 1st page.</span> \t<br /> \t<br /><strong>** GET Class **</strong>   <br /><code><span style=\"background-color: #f0f0f0;\">getitem &lt;item&gt;</span></code> &mdash; be given new item, item <strong><span style=\"background-color: #3366ff; color: #ffffff; padding: 2px; border-color: #3366ff; border-radius: 8px;\">DEV</span></strong> \t<br /> \t<br /><strong>** Moderation **</strong> \t<br /><code><span style=\"background-color: #f0f0f0;\">muteall</span></code> &mdash; mutes all non-staff players currently ingame. <strong><span style=\"background-color: #800080; color: #ffffff; padding: 2px; border-color: #800080; border-radius: 8px;\">MOD</span></strong> \t<br /><code><span style=\"background-color: #f0f0f0;\">unmuteall</span></code> &mdash; unmutes all non-staff players currently ingame. <strong><span style=\"background-color: #800080; color: #ffffff; padding: 2px; border-color: #800080; border-radius: 8px;\">MOD</span></strong> \t<br /><code><span style=\"background-color: #f0f0f0;\">kickall</span></code> &mdash; kicks all non-staff players currently ingame (FOR BOTS, USE <code>kickguest</code>. Only use kickall to reset server) <strong><span style=\"background-color: #800080; color: #ffffff; padding: 2px; border-color: #800080; border-radius: 8px;\">MOD</span></strong> \t<br /><code><span style=\"background-color: #f0f0f0;\">kickguest &lt;maxScore&gt;</span></code> &mdash; kicks all guest users with less than maxScore points. </maxScore> <strong><span style=\"background-color: #800080; color: #ffffff; padding: 2px; border-color: #800080; border-radius: 8px;\">MOD</span></strong>\t \t<br /> \t<br /><strong>** Appearance **</strong> \t<br /><code><span style=\"background-color: #f0f0f0;\">toggle spectator</span></code> &mdash; spectate / unspectate. Resets points. <strong><span style=\"background-color: #800080; color: #ffffff; padding: 2px; border-color: #800080; border-radius: 8px;\">MOD</span></strong> \t<br /><code><span style=\"background-color: #f0f0f0;\">nick [value]</span></code> &mdash; Change your apparent username <strong><span style=\"background-color: #3366ff; color: #ffffff; padding: 2px; border-color: #3366ff; border-radius: 8px;\">DEV</span></strong> \t<br /><code><span style=\"background-color: #f0f0f0;\">ghostify</span></code> &mdash; unit interacts with nothing. Must be human. <strong><span style=\"background-color: #3366ff; color: #ffffff; padding: 2px; border-color: #3366ff; border-radius: 8px;\">DEV</span></strong> \t<br /> \t<br /><strong>** Global Flags **</strong> \t<br /><code><span style=\"background-color: #f0f0f0;\">--devActionVisible &lt;true/false&gt;</span></code> &mdash; exhibit fading text effects on devAction (def: false) <strong><span style=\"background-color: #3366ff; color: #ffffff; padding: 2px; border-color: #3366ff; border-radius: 8px;\">DEV</span></strong> \t<br /><code><span style=\"background-color: #f0f0f0;\">--maxDebrisStrict &lt;true/false&gt;</span></code> &mdash; prohibit admin-spawning of debris past 150 total unit count (def: true) <strong><span style=\"background-color: #3366ff; color: #ffffff; padding: 2px; border-color: #3366ff; border-radius: 8px;\">DEV</span></strong> \t<br /><code><span style=\"background-color: #f0f0f0;\">--modsIncognitoDisabled &lt;true/false&gt;</span></code> &mdash; reveal all staff and disable incognito Y (def: false) <strong><span style=\"background-color: #3366ff; color: #ffffff; padding: 2px; border-color: #3366ff; border-radius: 8px;\">DEV</span></strong> \t<br /><code><span style=\"background-color: #f0f0f0;\">--testingMode &lt;true/false&gt;</span></code> &mdash; locks the server from incoming new non-staff joins (def: false) <strong><span style=\"background-color: #3366ff; color: #ffffff; padding: 2px; border-color: #3366ff; border-radius: 8px;\">DEV</span></strong> \t<br /> \t<br /><strong>** Extra **</strong> \t<br /><span style=\"background-color: #f0f0f0;\"><kbd>SPACE</kbd></span>&nbsp;&mdash; Open console <strong><span style=\"background-color: #800080; color: #ffffff; padding: 2px; border-color: #800080; border-radius: 8px;\">MOD</span></strong> \t<br /><code><span style=\"background-color: #f0f0f0;\"># [value]</span></code> &mdash; send private chat message to all staff <strong><span style=\"background-color: #800080; color: #ffffff; padding: 2px; border-color: #800080; border-radius: 8px;\">MOD</span></strong> \t<br /><code><span style=\"background-color: #f0f0f0;\">@ [value]</span></code> &mdash; server broadcast message (to all players) <strong><span style=\"background-color: #3366ff; color: #ffffff; padding: 2px; border-color: #3366ff; border-radius: 8px;\">DEV</span></strong></p>","dataType":"string"},"Util":{"default":{"FMIxlXIOmc":{"probability":20,"quantity":1},"xN47leQ6IW":{"probability":20,"quantity":1},"GKVdpiomU1":{"probability":20,"quantity":1},"vjr9Giyp08":{"probability":20,"quantity":1}},"dataType":"unitTypeGroup"},"Obtainable":{"default":{"potatoGun":{"probability":20,"quantity":1},"baseballBat":{"probability":20,"quantity":1},"PBOMyFpPs8":{"probability":20,"quantity":1},"6T5fWSolir":{"probability":20,"quantity":1},"nidc3swP0c":{"probability":20,"quantity":1},"d73qo6nov5":{"probability":20,"quantity":1},"rqozsVPYzA":{"probability":20,"quantity":1},"LVCSbgNCMq":{"probability":20,"quantity":1},"H3BO7Q8OQY":{"probability":20,"quantity":1},"psfbO1cMpG":{"probability":20,"quantity":1},"f4a0Oz3Isp":{"probability":20,"quantity":1},"AKnzi1mKgG":{"probability":20,"quantity":1},"sF9y9iEqfS":{"probability":20,"quantity":1},"HjXK3JC0QV":{"probability":20,"quantity":1},"jINrpCk9HV":{"probability":20,"quantity":1}},"dataType":"itemTypeGroup"},"Dev / indev":{"default":{"qE1U7TYQws":{"probability":20,"quantity":1},"oQOSkx7Oe6":{"probability":20,"quantity":1},"FakbevHIL3":{"probability":20,"quantity":1},"kmlcswCj9U":{"probability":20,"quantity":1},"qivW93U4XC":{"probability":20,"quantity":1},"lRmdy3Vy8Y":{"probability":20,"quantity":1},"7n2xQC30K4":{"probability":20,"quantity":1},"Evnh2TBcpx":{"probability":20,"quantity":1},"MFzwfJANZq":{"probability":20,"quantity":1},"veeuVQSLNz":{"probability":20,"quantity":1},"nAB25tfdnR":{"probability":20,"quantity":1},"cHVJ353RV9":{"probability":20,"quantity":1},"zi7QnqIXWL":{"probability":20,"quantity":1},"AKnzi1mKgG":{"probability":20,"quantity":1}},"dataType":"itemTypeGroup"},"@_testingMode":{"default":false,"dataType":"boolean"},"@gainsMultiplier":{"default":"1.5","dataType":"number"},"serverClosingIn":{"default":18000,"dataType":"number"},"elementListMod":{"default":"<p><code>command &lt;required param&gt; [op. param] [op1 | op2 | op3]</code>; <kbd>KEYBIND</kbd>. \t<br /> \t<br /><code><span style=\"background-color: #f0f0f0;\">list</span></code> &mdash; list all commands (this text) <strong><span style=\"background-color: #800080; color: #ffffff; padding: 2px; border-color: #800080; border-radius: 8px;\">MOD</span></strong> \t<br /> \t<br /><strong>** Info Class **</strong> \t<br /><code><span style=\"background-color: #f0f0f0;\">list</span></code> &mdash; list all commands (this text) <strong><span style=\"background-color: #800080; color: #ffffff; padding: 2px; border-color: #800080; border-radius: 8px;\">MOD</span></strong> \t<br /><span style=\"background-color: #f0f0f0;\"><code>view</code></span> &mdash; display all setup values currently active <strong><span style=\"background-color: #800080; color: #ffffff; padding: 2px; border-color: #800080; border-radius: 8px;\">MOD</span></strong> \t<br /><code><span style=\"background-color: #f0f0f0;\">reveal</span></code> &mdash; displays all masked users and their apparent usernames <strong><span style=\"background-color: #800080; color: #ffffff; padding: 2px; border-color: #800080; border-radius: 8px;\">MOD</span></strong>  \t<br /> <code><span style=\"background-color: #f0f0f0;\">swm [player]</span></code> &mdash; show warning message to player <strong><span style=\"background-color: #800080; color: #ffffff; padding: 2px; border-color: #800080; border-radius: 8px;\">MOD</span></strong>  \t<br /> <code><span style=\"background-color: #f0f0f0;\">viewcmdlogs</span></code> &mdash; view all commands used by all moderators <strong><span style=\"background-color: #800080; color: #ffffff; padding: 2px; border-color: #800080; border-radius: 8px;\">MOD</span></strong> \t<br /> <code><span style=\"background-color: #f0f0f0;\">viewlogs [player]</span></code> &mdash; view player's chat history <strong><span style=\"background-color: #800080; color: #ffffff; padding: 2px; border-color: #800080; border-radius: 8px;\">MOD</span></strong> <br><code><span style=\"background-color: #f0f0f0;\">viewlogs all</span></code> &mdash; view entire chat history <strong><span style=\"background-color: #800080; 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